Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. GS-d3d11: Properly set afix in EmulateBlending. HW blending - > set only when it is actually used, Alpha C. () - () - updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-patch. Signed-off-by: dependabot īump actions/cache from 2.1.6 to 2.1.7 Bumps () from 2.1.6 to 2.1.7. () - () - updated-dependencies: - dependency-name: mathieudutour/github-tag-action dependency-type: direct:production update-type: version-update:semver-major. Pad-linux: Update to latest controller database.īump mathieudutour/github-tag-action from 5.6 to 6.0 Bumps () from 5.6 to 6.0. GUI: Allow relative elf file paths on command line. GameDB: Add fixes for 'Shadow Man - 2econd Coming' and 'Ghosthunter' games. GHActions:macos: Install glib Looks like GHActions changed what things they preinstall Gamedb: add 'VIFFIFOHack' to 'Men in Black II: Alien Escape'
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